Interest in Digital Learning Games (DLGs) has flourished at all levels of education. They are effective tools to support learner centered teaching practices. However, the design, development and uses of DLGs remain an issue due to the gap between teachers, game developers and researchers.
The goal of the co.LAB project is to improve the design, development and uses of Digital Learning Games. This goal will be achieved by the development of a collaborative methodological framework associated with a collaborative digital platform dedicated to co-design, co-development and co-evaluation of DLGs.
WP 1 aims at design of the methodological framework, with guidelines, tools and recommendations for the co-design, co-development and co-evaluation of DLGs.
Based on the results of WP1, development of the digital co-design platform, improvement of the co-development platform and development of the evaluation and dissemination modules. The co-development platform will be built on top of the existing open-source Wegas platform.
Development, use and assessment of two use-cases of DLGs. Tests will involve all stakeholders of the project: game developers, teachers, students, and educational researchers.
The two tests DLGs will be selected based on our previous experiences and partnerships: Evolution of the “Computational thinking game” at secondary school, new game in medical education at the University of Applied Sciences.
Results will include the developed serious games and a report with an evaluation of the quality of the games, an evaluation of the collaborative process and recommendations for the improvement of the methodology.
Dissemination of project results to target audiences, through online availability, publications in peer reviewed conferences and journals, presentation in professional conferences and seminars.
MIMMS is a large-scale project aiming at the development of a serious game that will prepare health professionals to manage exceptional events.
The project team, which includes researchers, medical doctors, emergency medical staff, instructors, IT specialists, graphical designers and serious games experts, has opted for the co.LAB framework as a guideline for the serious game design.
This project is led by AlbaSim (HEIG-VD) and the Geneva University Hospitals (HUG), and co-funded by InnoSuisse.
On Monday 19 April 2021, the first symposium on patients’ rights will be held on the theme “Practical challenges and teaching in the digital age”. The symposium will be organised by a multidisciplinary team from the Haute Ecole Santé Vaud (HESAV) in partnership with AlbaSim, HEIG-VD.
PRITS, the first serious game developed with co.LAB methodology, will be the focus of several talks.
Web page of the first serious game currently in development with the co.LAB framework. Patients' Rigths and Innovative Teaching Strategies (PRITS) is an interdisciplinary project that aims to facilitate the learning of patients' rights for heatlh professionals. The project team involved trainers, engineers and researchers from health, law, design, education and computer sciences.
PRITS project is a partnership between AlbaSim, HEIG-VD and the Haute Ecole de Santé Vaud.