Results

WP1: Design of the Methodological Framework

Objectives

Design of the methodological framework, with guidelines, tools and recommendations for the co-design, co-development and co-evaluation of DLGs.

Results

"Serious Game Project Description" Model

coLAB project Definition
February 2020

During the serious games project initiation phase, the template provides a quick overview of the project and links between its elements.

Contributors
MEI-AlbaSim: Dominique Jaccard, Maxence Laurent

Co-Design Framework

coLAB Design Framework
May 2020

Compared to existing frameworks, "coLAB Serious Games Design Framework" is a systemic, adaptive and evolutive model designed to be implemented in a digital platform.

Contributors
MEI-AlbaSim: Dominique Jaccard, Maxence Laurent

Co-Design Guidelines

guidelines
December 2020

Basic guidelines and descriptions of the design of elements of the co.LAB framework. This content will be introduced in the co-design module of the co.LAB digital platform.

Contributors
MEI-AlbaSim: Dominique Jaccard, Maxence Laurent

Design and Development Process

coLAB Process
March 2021

Based on the "co.LAB Serious Games Design Framework", the process vision suggests a temporal sequence of serious games design, development and evaluation. These processes will be integrated into the co.LAB digital platform.

Contributors
MEI-AlbaSim : Dominique Jaccard, Maxence Laurent, Audrey Huguenin, Sandra Monnier

WP2: Development of the Collaborative Digital Platform

Objectives

Based on the results of WP1, development of the digital co-design platform, improvement of the co-development platform and development of the evaluation and dissemination modules. The co-development platform will be built on top of the existing open-source Wegas platform.

Results

Co-Design Platform Mock-ups

CoLAB Mock-ups
December 2020

Mock-ups of the co-design platform. The platform will be open source and should support collaborative design of serious games by multidisciplinary teams.

Contributors
MEI-AlbaSim : Dominique Jaccard, Maxence Laurent, Audrey Huguenin, Sandra Monnier

Co-Design Plaftform Modelisation

Modelisation
January 2021

Basic UML models of the co.LAB digital platform.

Contributors
MEI-AlbaSim : Maxence Laurent, Sandra Monnier, Dominique Jaccard

Co-Development Platform Improvement

Wegas Editor
March 2021

Improvement of the co-development module into the Wegas authoring system, both for game content and game structure edition by non computer scientists.

Contributors
MEI-AlbaSim : Pierre-Benjamin Monaco, Audrey Huguenin, Sandra Monnier, Maxence Laurent, Dominique Jaccard

WP3: Tests in Naturalistic Contexts

Objectives

Development, use and assessment of two use-cases of DLGs. 

  • AlbaSim: New serious game in medical education.
  • TECFA: Evolution of the “Computational thinking game” at secondary school,

Results will include the developed serious games and a report with an evaluation of the quality of the games, an evaluation of the collaborative process and recommendations for the improvement of the methodology.

Results

Use Case 1 : PRITS Serious Game Design and Development

PRITS Serious Game
March 2021

The PRITS project is the first use case of the co.LAB collaborative methodology. It already led to some improvements of the Wegas co-development platform.

Contributors
MEI-AlbaSim: Dominique Jaccard, Pierre-Benjamin Monaco, Maxence Laurent, Sandra Monnier, Audrey Huguenin
HESAV: Dominique Correia de Oliveira, Delphine Bonnard, Songül Yavavli, Félicia Bielser